1603. Design Parking System Easy
1/**
2 * [1603] Design Parking System
3 *
4 * Design a parking system for a parking lot. The parking lot has three kinds of parking spaces: big, medium, and small, with a fixed number of slots for each size.
5 * Implement the ParkingSystem class:
6 *
7 * ParkingSystem(int big, int medium, int small) Initializes object of the ParkingSystem class. The number of slots for each parking space are given as part of the constructor.
8 * bool addCar(int carType) Checks whether there is a parking space of carType for the car that wants to get into the parking lot. carType can be of three kinds: big, medium, or small, which are represented by 1, 2, and 3 respectively. A car can only park in a parking space of its carType. If there is no space available, return false, else park the car in that size space and return true.
9 *
10 *
11 * Example 1:
12 *
13 * Input
14 * ["ParkingSystem", "addCar", "addCar", "addCar", "addCar"]
15 * [[1, 1, 0], [1], [2], [3], [1]]
16 * Output
17 * [null, true, true, false, false]
18 * Explanation
19 * ParkingSystem parkingSystem = new ParkingSystem(1, 1, 0);
20 * parkingSystem.addCar(1); // return true because there is 1 available slot for a big car
21 * parkingSystem.addCar(2); // return true because there is 1 available slot for a medium car
22 * parkingSystem.addCar(3); // return false because there is no available slot for a small car
23 * parkingSystem.addCar(1); // return false because there is no available slot for a big car. It is already occupied.
24 *
25 *
26 * Constraints:
27 *
28 * 0 <= big, medium, small <= 1000
29 * carType is 1, 2, or 3
30 * At most 1000 calls will be made to addCar
31 *
32 */
33pub struct Solution {}
34
35// problem: https://leetcode.com/problems/design-parking-system/
36// discuss: https://leetcode.com/problems/design-parking-system/discuss/?currentPage=1&orderBy=most_votes&query=
37
38// submission codes start here
39
40struct ParkingSystem {
41 false
42 }
43
44
45/**
46 * `&self` means the method takes an immutable reference.
47 * If you need a mutable reference, change it to `&mut self` instead.
48 */
49impl ParkingSystem {
50
51 fn new(big: i32, medium: i32, small: i32) -> Self {
52
53 }
54
55 fn add_car(&self, car_type: i32) -> bool {
56
57 }
58}
59
60/**
61 * Your ParkingSystem object will be instantiated and called as such:
62 * let obj = ParkingSystem::new(big, medium, small);
63 * let ret_1: bool = obj.add_car(carType);
64 */
65
66// submission codes end
67
68#[cfg(test)]
69mod tests {
70 use super::*;
71
72 #[test]
73 fn test_1603() {
74 }
75}
76
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